
Check out our Hitman 2 performance analysis for more details. It's interesting that DirectX 12 support was dropped this round, especially since the previous Hitman showed better than average scaling compared to DirectX 11. With the larger environments and crowds, your CPU can also be a bottleneck, though most 6-core and above CPUs will be more than sufficient. It runs fairly well across a wide selection of hardware, though you'll need more than a budget GPU to hit a steady 60fps.
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We've provided a full suite of benchmarks for Hitman 2. It riffs on familiar design principles, invoking Sapienza, Paris and even Hitman: Blood Money's US suburbs. The latter episodes of 2016's Hitman started to play with the structure of what a Hitman level could be, leading to more experimental spaces like Hokkaido, where access was directly tied to the disguise 47 was wearing. The other five, while all excellent, do suffer from familiarity. It functions more like an introduction to the game's concept than a level proper. The first actual mission, set in New Zealand, has 47 explore a small beachside property. Really, though, there are only five of these giant sandbox environments. A great Hitman level forces you to adapt and respond as you go, and Hitman 2's environments excel at providing the routes and options needed to adjust your plan on the fly.

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A construction site that doubles as a movie set is a particular standout, with a clever placement of guards that ensures that-even with the right disguise-you'll need to take a circuitous path or scale the unfinished elevator shaft. Mumbai is like a better version of 2016 Hitman's Marrakesh, with large, bustling crowds that border more restricted areas that, crucially, are more enjoyable to traverse.
